LoveMoney is a unique clicker-RPG with a strong psychological and moral component. This game takes place when the main character is in a desperate situation: you need $25,000 to pay for a life-saving surgery. With no other financial options, you decide to seek out Harvey Harvington, a mysterious man with a small counter and a strange offer: for every contact (a touch, a hug, even a kiss), Harvey will pay you money.

Initially, each small “gesture” is a dollar; but you can buy upgrades from the in-game store to earn more per click. However, each item does more than just increase your income — it also affects the level of your relationship with Harvey, as well as his emotions and reactions.
This game isn’t simply about “clicking and collecting”: it raises profound questions about moral boundaries, about “trading love for life,” and about the price of survival. Every decision—whether you want to make a quick buck by going deeper, or choose a gentler way to preserve your conscience—is recorded and will lead to different endings.
LoveMoney has up to 14 different endings, reflecting the many possibilities based on the player’s moral choices.
Aesthetically, LoveMoney uses a cute, pastel-toned style at first but gradually gets darker as the player’s “guilt meter” increases.
The music changes accordingly—from a light, cheerful melody to a distorted, tense sound as the player goes deeper into “darker” choices.
Despite its simple “clicker” gameplay, LoveMoney offers psychological depth and high repeatability: players can experience many different paths, experiment with different strategies of interacting with Harvey to discover all the endings.
In conclusion, LoveMoney is not just a simple clicker game, but also a conscience-challenging experience.
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