You can only score and finish each level in Glide In, a casual physics-based puzzle game. This game is both mentally hard and rewarding because you have to figure out exactly where the puck will go to strike the target.
You can't take as many shots as you want on the same level in the game, so every shot counts.
Goal: Figure out the shot's direction and strength so that the object slides correctly and hits the level's goal.

Use your mouse to drag and drop (or touch the screen) to set the angle and force of the shot.
Let go to set off the trigger and watch the item move along its planned path.
There are no "quick reflex" buttons. You have to think before you shoot and figure out the best path based on the architecture of the level.
There are several different surfaces and elements in Glide In's levels:
Pink Wall: If you touch it, you will fail right away.
Blue Pad: Makes the slide longer so you can go farther.
Curved Lines: Change the path, putting the player's math skills to the test.
Moving Obstacles: You need to think carefully about when to shoot and how to do it right.
There are no upgrades or time-based factors; you only make progress by reading the map and figuring out where to go.
Starts off easy: The first level teaches you about firing angles and power.
More difficult: The stages get harder as you go along, and the physics become less predictable.
Because you can't try again and again, each level feels more like a "problem to solve" than an action game.
In short, Glide In is a little yet fun puzzle game that is great for anyone who like to test their thinking and trajectory calculations with only one chance per level.
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